Monthly Archives: June 2011
So…in the article in the last Ursula Debate…this was said:
In the Kingdom Hearts video game, Ursula appears as one of Maleficent’s co-conspirators, using the power of the Heartless to attack Atlantica and gain power. In this version of events the official walkthrough states that Ursula was King Triton’s fortuneteller before she was banished. Ursula is eventually defeated by Sora, Ariel, Donald Duck and Goofy. In Kingdom Hearts: Chain of Memories, she appears as a facsimile created from Sora’s memories. In Kingdom Hearts II, Ursula mysteriously returns through the powers of darkness and appears to Ariel, and recreates her film role. As the film’s storyline is retold in the game, Ursula does not recognize Sora and co., and Ariel makes no mention of her defeat in the original Kingdom Hearts. In fact, when Ursula arrives to make the deal with Ariel, the latter reacts as though she has seen Ursula for the first time. Sora, however, does note that Ursula “got what she deserved” in the first game. At the story’s climax, she is defeated when Eric hurls the trident straight through Ursula’s chest, destroying her seemingly once and for all.
I didn’t realize that they never questioned why Ursula was back in Kingdom Hearts 2, or that they ignored the fact all that happened in Kingdom Hearts 1 happened. I know Ariel didn’t find Prince Eric in KH1. They have her find him in KH2…so I guess I just overlooked the defeated in KH1 part in favor of the story line of “The Little Mermaid” finally being fufilled.
When I do play KH2 again, I’ll be looking at these scenes a bit more in depth.
So…I’m a little scary when arguing points…considering I just argued vehemently that Ursula was not Ariel’s mom. After some research we came to find out she is Ariel’s aunt, and therefore Triton’s sister.
Read here for more info: http://en.wikipedia.org/wiki/Ursula_%28The_Little_Mermaid%29#Ursula
And yeah, it is Wikipedia so it’s not the best source, but I find the same arguments elsewhere.
Just so you know 😛
So…finally something that won’t be a wall of text.
And anyone who reads this blog is getting spoiled at the moment since I’ll be gone all next week and have musings that must be gotten rid of before I’m away from my laptop. So enjoy!
Anyway…more talk about FF12. Just some other things I’ve noticed about it.
So…Mt Bur-Omisace is flipping beautiful…at least when you first get there. If you wanna see for yourself check out the video at 3:49 to 4:04, 4:59 to 5:18, and if you watch from 5:18 to about 5:43 you can see the clouds that go by next to Mt Bur-Omisace. My favorite part were those clouds passing by as you stood there looking over them. To be above the clouds seems kinda beautiful to me.
The other thing is King Raithwall’s Tomb. When you get to the end where there is a lot of Mist…I would find myself running and would see myself reflected in the mist. This, of course, freaked me out the first time it happened because it’s creepy seeing something running at you and then realizing it’s a reflection of your character in the mist. Also…mist is close to fog…why is it reflective? I don’t understand.
I would try to find a video so you could see what I’m talking about…but the videos are too poor quality to show it.
So…way back in my senior year of high school I wrote a paper for Mythology on Final Fantasy X. I remember writing it fondly…and here it is again, unedited from it’s original state. Enjoy.
Be wary…it’s a wall of text. 11 pages baby!
Can a Fake Culture Become Real?
Video games are just like stories. They mirror real life, and often create vast cultures within the realm of the game. Just like each country has a way of life, so do the characters in each video game. To give the characters a culture creates greater depth, and a story the players can associate with. However, video games are fake. They are dreamed up in realms of fantasy, and could never happen in the real world, right? Just like George Orwell’s 1984 could never happen. That’s just ludicrous…or is it? George Orwell wrote that story to warn it’s readers to beware of their government…and in Final Fantasy X, it could easily be seen as a warning to be wary of religion as well. Not only do that, but practices shown in Final Fantasy X do happen around the world. The culture within the game has many of the values shown throughout other cultures, and, as within a great story, the game culture is suppose to mirror real cultures so gamers can empathize with the main characters. Just take it one step further, and have some random individual start mirror the practices in the game, and then have other join in those practices…and boom! A new culture is born. Not saying that this would happen for real, but the fact that it might is still relevant because the culture within Final Fantasy mirrors other cultures, and also touches on the value that, within most cultures, humans should be bettering themselves in the eyes of a greater being.
Spira is the world within Final Fantasy X. It has one big land mass, with smaller Islands spattered around the main island. Within this world, there are deserts, swamps, snowy mountains, and vast plains. Just like our world, this world has many different climates. However, in our world, only different types of people live all around the worlds in the different climates and cultures. In Spira, there are different types of creatures. The basic type of creature found in this world is humans. They look just like us, and live in the milder climates (except for one group of humans). The humans can be divided into two main cultures: Al Bhed and those who follow the teachings of Yevon. Al Bhed do not follow Yevon (Yevon is basically “God” to those who follow it) because they do not agree with the church system. They use machina (will be discussed later), and have a different language from the other humans. They are found on Bikanel Island to the west, which is the harsh climate because it is a desert. Here, they have a stronghold called “Home”. Other than that, all humans can be placed under the teachings of Yevon. However, they can be separated into two subgroups: the Crusaders, and Yevonites. Crusaders are those who do believe in Yevon, but have gone against the teachings in order to fight Sin (will be talked about later). They are often made up of the younger generation. Yevonites have not gone against the teachings, and they often mock the Crusaders (actually, their name might not be Yevonites, but for lack of a better word, it fits fine). Guado live in Guadosalam, and look like humans. However, they are not humans. The face structure is different, and they usually have longer hair. The whole aura about them is different. They too follow the teachings of Yevon. Hypello look like an overgrown blue frog. They are agile swimmers, and handle the Shoopuf (a large creature that looks a bit like a mutated elephant). They do not seem to follow the teachings of Yevon, and not much is known about them. Then, there are the Ronso. They live on Mt. Gagazet (they are snowy mountains), and look like human lions. They are often blue in color, and have a horn that is a symbol of their pride. If that horn is broken, it is considered to be a dishonor. They do not seem to distinctly follow the teaching of Yevon, but they can. In conclusion, Spira is set like our world with different cultures and different mindsets. However, all of the Spira cultures deal with Yevon in some way, and the Yevon culture is the culture under discussion, so it is only fair to include the others. Yevon is like Christianity of Judaism. It is a religion forced to be reckoned with.
Transportation in Spira can happen six ways: walking, machina, boats/ships, airships, Shoopuf, and Chocobos (No cars or planes like our culture, their world is more rural then ours is). Walking is self explanatory, and is often when people do in the world. Machina is only used by the Al Bhed, and the Crusaders. Machina is forbidden by Yevon, which is why, w hen the Crusaders use it; they are going against the teachings. Boats and Ships cross the waters and travel between the smaller islands. All races but Hypellos use ships. Airships are the closest thing to a plane. They are run by machina, and Al Bhed use these as well. It flies through the air, and is often huge in size. Shoopuf is the transportation that Hypellos use to cross the water, and they use the Shoopuf like a horse and carriage. The Hypello steers the Shoopuf, and all other races can ride in the carriage on the back of the Shoopuf to get across the water. Chocobos are overgrown, yellow chickens basically. They are used on the plains, and through highroads (a long stretch of road between cities). They are breed by Chocobo breeders, and are used by all races except the Hypello (they just like to be different). Most of these modes of transportation are approved by Yevon (except for the Machina and Airships for a reason that will be covered when Sin is talked about). Yevonites (now used in a general term to refer to all those who follow Yevon, no matter what race) are supposed to be better off without using machina, because they are repenting to past sins. Now, Chocobos and Shoopufs are not alive in our world, but they are like horseback riding, or when we ride a camel or elephant. Airplanes are like airships, and machina are the closest thing to cars. So, in a way, they modes of transportation mirror each other.
Any major religion has temples, and Yevon is no different. Within six of the cities, there is a temple placed there. Then there are also three hidden temples, but they are not the main temples. The temples are watched over by monks, and often have statures of past Summoners. Summoners are like prophets. They are the only hope to fight sin, and they often have to go on a journey to the six main temples (not the hidden ones). Yuna, one of the main characters in the game, is a Summoner, and this journey through the temples is called the Summoners Pilgrimage/Journey (much like the Hero’s journey). In each temple, there is a Cloister of trials (basically a huge puzzle) that Yuna and her Guardians must solve before they can get to the cavern of the Fayth (A separate room after the cloister of trials where the Fayth reside). Guardians are friends that Yuna trusts to protect her on her journey. Fayth are souls Yevon took from still living, willing individuals. Fayth can be found on Mt. Gagazet, because the waterfall there is a holy place for them where most of them reside. Other Fayth are encased in stone within the temples, and they, when the Summoner makes it to the cavern of the Fayth (her guardians must wait outside the door for her) and prays for a way to defeat sin, take the form of an Aeon the Summoner cal call. An Aeon is a mythical being (often taken from stories of mythology from our world) that can come to aid the Summoner in fights. They take the form of Valefor, Shiva (Indian myths), Ixion (within Greek myths), and Bahamut (a great dragon in myths). Yunalesca and her husband are the sixth aeon…unfortunately, Yuna never acquires her. However, that is another story to be learned from playing the game, and has little to do with the actual culture of the land. The hidden aeons in the hidden temples are Yojimbo and Daigoro, Anima, and the Magus Sisters (three sisters that work together to fight). However, most summoners only go after the main six aeons. After a Summoner (which can be any race, but usually Hypellos, Al Bhed, Crusaders, and Ronso do not become summoners) gains an aeon in a temple, they and her guardians then move onto the next temple. If she acquires all aeons and defeats sin, that Summoner then gains the title High Summoner, and will be honored within the temples for their job well done. It is a difficult task though, and only if the Fayth deem the Summoner worthy of them can it be completed. Temples are also used for the folks to come to pray to. They often pray for victory, or for better lives. Like real temples in our world (Christian churches, Jewish synagogues, etc.), people go to pray and reflect on life, and also to ask for repentance. To better themselves, they go to the temples. Monks in each temple (or with other cultures, priests and such) bless them, and can answer questions. Also, they also pray for the Summoners safe journey, so that Spira can be safe again. All the praying in the temple is done for a better tomorrow.
Other rituals include a gesture that Yevonites use when praising Yevon. They say: “Praise be to Yevon” while holding their arms out to their sides. Then they bring the arms to their chest, and act as if they are holding a sphere. Then they bow, and that is the gesture. There is also singing of “The Hymn of the Faith”. These gestures are as common to those in Spira as making cross signs and singing hymns in our world. Each culture in our world has music to go with it, and each has its own gestures of praise and happiness. While doing these gestures and rituals, it is done in praise for a good game. Also, it can be done to be able to become more spiritual, and to also appease and repent. When Yevonites do their rituals, they do it for the same reason as Jewish people do, which is a lot of different reasons: to pray for victory, good health, repentance, and much more.
Sin has been mentioned many times before; it’s about time to talk about it. Sin is a huge monster. It destroys towns that are getting to technologically advanced (machina is a technological advancement, which is why it is forbidden because it will attract sin). Yevon used to be a real person, and years and years ago, Yevon used to live in a place called Zanarkand (which was full of Machina). Bevelle did not like the machina, so the Machina war was started. Yevon himself created Sin (and, ironically, it destroyed Zanarkand since it was programmed to destroy technologically advanced cities because Zanarkand could not stop Bevelle in the war because Bevelle had more powerful weapons), and it destroyed the cities. In order to bring hope to people, Bevelle (after hearing of teachings from Yunalesca (who later became an unsent and turned her husband into the final aeon)) implemented the current religion system in hopes to free Spira of its “Sin” someday in the future. Yevon was to be praised and glorified. The Hymn of the Fayth used to be a song Zanarkand used to sing in protest of Bevelle, but Bevelle switched it around, saying it was a gift from Yevon to sooth souls. Other ironies are found as well. Yunalesca was the first High Summoner to defeat sin (her husband had to become the final aeon…and afterwards, because of her want to keep the Final Summoning open to future Summoners kept her on the planet as an unsent (which is basically a ghost). However, Yevon wouldn’t be stopped. He would possess the Final Aeon once his “Sin” form was destroyed, and as the Final Aeon, would kill the summoner, and then start the process of becoming “Sin” again over. This period between Yevon’s defeat and his re-entrance as “Sin” is called the Calm. During the calm, everything is peaceful. Then Sin comes again, and a new Summoner follows in the path of Yunalesca. Spira is symbolical for a Spiral of death and destruction. The Summoner always gets killed, the Final Aeon gets possessed (The final aeon is always someone close to the summoner who willingly gets turned into the final aeon), and Sin returns (In the game, the cycle is broken by the main characters and the Eternal Calm happens, but that’s a different story). There is some controversy over whether it is worth the Summoner dying, and Yuna herself (a summoner) says that the Calm is worth it. The time that people can rest easy and relax for once is worth it. Each Summoner knows their fate, so it is not like they don’t know they are going to die. They do know, and that is why they are highly thought of and are honored after their death. The Summoners are like Jesus going to the cross (just not as many times). They are like the prophets in our world. Sin is like the Devil (or some other evil gods and goddesses). In myths all over our world, there are creatures like the hydra and such (which, can just be different forms of Sin) that heroes go and fight (like summoners and their guardians do), and such. However, the irony truly relies on the name Sin. Sin, according to the teachings Yunalesca gave Bevelle in hopes to appease Yevon) can only be truly defeated with Spira attaining purity and atoning for their past sins in dealing with machina and such. Sin was an act of revenge on Yevon’s part, but Bevelle turned it into a creature that was purposely punishing the world for its sins, and could only be destroyed by the good in people. It is ploys to have people better themselves so that Sin can be gone forever, but, unfortunately, the public is deeply blinded since that is not what is going on. However, that is the culture, and there is a happy ending in the game because of Yuna and her guardians (like stated before, they did achieve the Eternal calm, where Sin is dead).
Life after death is Spira is a bit different from our world, but not so much. It actually could be said that they have what we wish to have, and also what we don’t wish to have. When someone dies, they must have a proper burial, and usually a sending. A sending is done by a Summoner, and she dances to send them to the Farplane. The Farplane is located in Guadosalam, and the Guado keep tabs on the Farplane. They keep people away when it is dangerous, and tell travelers about it if they ask. The Farplane is otherworldly in a sense, even if it is in Spira. Those who are still alive can go there to visit those who have passed on. The souls of those who have passed on can be called upon by those who remember them. Once they are called, and image of them appears before the one who remembers them. No talking is done (at least, it wasn’t done in the game), but their soul is there (it is often a wish to see one who has deceased one last time here in this world). The Farplane itself is beautiful. It is full of meadows and flowing waterfalls. Those still alive stand on a cliff overlooking all of this. However, if a person has died and a Summoner does not send them, something very different can happen. First of all, Pyreflies are basically particles of the dead. Pyreflies can form together to show the form of the person in the real world Spira, and these are the unsent (basically ghosts). They can talk to those living, and can sometimes take physical form again (as in the case with Auron, a character in the game. He is an unsent that has taken physical form, but it is uncommon for the unsent to do so). Usually though, the dead, especially if they are killed quickly (like in an attack from Sin, or in a battle), mourn over their own death, and grow jealous over those still living. If that jealous continues to grow and turns to hate, the soul can become a fiend. A fiend is a monster that is the physical form of one (or many) dead souls that prey upon the living because of their anger against the living. There are ways to fight them off, and it is the only way the living can get rid of Fiends. There is no ritual for the fiends, and it is not sure what happens to them once a person defeats the fiend (kills it). Pyreflies are released for sure, but what happens after that is not talked about. Perhaps, only those souls can tell the story. However, the fiends, if they are mirroring our world, could be equal to phantoms and demons. They are the evil spirits within the world that attack and are found in myths about abandoned houses and sacred places that should never be entered (tombs and such possibly). There are friendly ghosts however, and those who help out the living like Auron. The Farplane can be viewed as a heaven (for the souls find peace there), and also a place to visit the dead (which would make it a bit like a cemetery without the dead bodies since those bodies are buried elsewhere).
Finally, one last major component of the culture in Spira: Blitzball. Blitzball is an underwater sport that is a combination of football and soccer physicality, and water polo hand passes. There are six players to a side (one is a goal keeper). The other five players are divided into two defenders, and three offensive players. The object of the game is to kick the blitzball (where the sport gets its name from) into the opposing team’s goal, and to have the most points at the end of the game. The game is split into two five-minute halves. Substitutes can only happen at half-time, and as said before, players have to be able to hold their breath for five minutes (or more) while doing all sorts of physical stunts. Only good swimmers qualify for blitzball, and it takes a bit of technique to become a good team. (They may have a technique that conserves breath or something, but it is never really discussed so it has to be taken that they are under for five minutes…which is something that can be possible, at least, it certainly isn’t impossible in our world). Blitzball uses Machina to run, but because it is Machina without a weapon based used, Bevelle is lenient and it is used. Blitzball is one of the only pastimes the people of Spira can enjoy, since with Sin returning every once in a while, there isn’t much time for fun and games. Blitzball is like American Football in how many people come to watch. All races can play in it (only Hypellos do not have a team in the tournament that takes place each year, teams practice all year for this tournament). Some names are the Besaid Aurochs (Yuna’s hometown, Wakka and Tidus (main characters) play for this team), Luca Goers, Al Bhed Psyches, and so on. Usually, it is common for the team to have the name of the city (or town in this case, usually, the people only create towns, Luca and Bevelle are the only cities). The Crusaders protect the Luca Dome (where the Blitzball tournament takes place) with their lives since it in one of the things that gives the people of Spira some fun in life, and something to be happy about. Bevelle, the main ringleader in the teaching of Yevon, allows Blitzball to happen, and the Maestor (in the political side of Spira, he is like the Pope in a way) comes to the tournaments to cheer on the teams as well. It is something Spira can look forward to even with Sin lurking in the background. It creates common ground among people, and builds relationships. Actually, Blitzball probably, even for all its competition, brings the people of Spira closer. It is a common interest among all races (except Hypellos, but they are gentle creatures and get along with everyone anyway). It betters Spira; at least, it gives people something to talk about. Teams play their hearts out for the people of Spira to see, and people are encouraged by it. It is a tough sport too, so people better themselves to play it, and they inspire other people. Sports in our world also do this. Anyone can talk about Football and bring up the Green Bay Packers, or the Chicago Bears. People will know what you are talking about. It is a common interest. Just like in Blitzball, those teams do play their hearts out, and even in other countries, you can talk about Soccer or Rugby. Most sports are almost universal around the world, or at least in many places. So, it is something that brings people together. If you don’t know what to say, start talking about sports!
Spira is truly a world of its own, and all this only begins to describe this fantasy. However, because it so closely mirrors our own, if the fantasy aspect of it is dropped (no Ronso or giant Sin or Chocobos), and that aspect is replaced with the things it mirrors (humans of different cultures, great monsters, and horses) this culture could exist in our world. Just like 1984 can exist (if we let it). All it takes in an idea, and then someone to believe in that idea. If that person gets more people to believe in it, it might be a movement. In myths and such, some of the cultures started with one man. Take Buddha for example. There was a guy looking for Enlightenment, and from that, a culture was born. So, Spira’s culture, more specifically when it is associated with Yevon, can become a reality here because practices here already mirror one of Spira’s cultures, and Spira does have the value that the people following Yevon’s teachings (Like in many other cultures throughout our world) should be bettering themselves for a better tomorrow. Now, just how many other video game worlds could exist in our own?
So…based on something posted in my friends twitter…we got into a great discussion about Harry and his cock blocking tendencies.
Yeah….take whatever is said after this with a grain of salt. I often spout random things. And before the conversation…the gifs that started it all.
[6/29/2011 11:19:25 PM] Sora: Bahahaha harry must be a cockblock! I MUST DO THIS!
[6/29/2011 11:19:44 PM] Rebecca: OMG YES
[6/29/2011 11:20:10 PM] Rebecca: HE DOES IT ALL THE TIME IN THE MOVIES
[6/29/2011 11:21:06 PM] Sora: THAT”S CAUSE HE JUST WANTS LOVE BUT HAS TO PUSH AWAY LOVE OR VOLDEMORT WILL KILL THEM DEAD! WHY AM I USING CAPS! I AM AN ADULT!
[6/29/2011 11:21:31 PM] Rebecca: I USE CAPS ALL THE TIME!
[6/29/2011 11:21:53 PM] Rebecca: SO HIS LACK OF LOVE MEANS THAT RON AND HERMIONE CAN’T HAVE LOVE NOW EITHER?
[6/29/2011 11:23:31 PM] Sora: NO HE JUST WANTS A LITTLE BIT OF IT! JUST A LITTLE!~
[6/29/2011 11:23:51 PM] Sora: HE JUST WANTS A HUG!
[6/29/2011 11:24:05 PM] Sora: SEE THEY NEVER HUG HIM>>HE HAS TO STEAL THE HUG TO EVEN GET ONE!
[6/29/2011 11:24:34 PM] Sora: EXCEPT FROM MOLLY WEASLEY! SEE! HE NEVER COCK BLOCKS HER!
[6/29/2011 11:24:49 PM] Sora: OR REMUS! REMUS HAD A KID! NO COCKBLOCKING THERE!
[6/29/2011 11:25:08 PM] Sora: Wow…we’re nerds to be arguing this
[6/29/2011 11:25:19 PM] Rebecca: it’s not even a real argument
[6/29/2011 11:25:31 PM] Rebecca: just a discussion in caps lock
[6/29/2011 11:25:53 PM] Rebecca: WELL IF HARRY NEEDED LOVE HE COULD HAVE JUST ASKED FOR IT INSTEAD OF COCKBLOCKING RON ALL THE TIME
[6/29/2011 11:26:52 PM] Sora: BUT RON HAS THE EMOTIONAL MATURITY OF A SPOON! HE MIGHT”VE MISUNDERSTOOD!
[6/29/2011 11:27:12 PM] Rebecca: HERMIONE WOULD HAVE UNDERSTOOD
[6/29/2011 11:27:36 PM] Rebecca: AND BEATEN SENSE INTO RON
[6/29/2011 11:28:13 PM] Sora: YEAH BUT HERMIONE IS SMART AND AND…AND HARRY IS A BOY SO HE DIDN”T UNDERSTAND PROPER ETTIQUOTE! HE LIVED UNDER THE STAIRS FOR ELEVEN YEARS! HE”S STILL LEARNING.
[6/29/2011 11:28:28 PM] Sora: I think we need to record this conversation somehow…hm…
[6/29/2011 11:28:39 PM] Rebecca: already done
[6/29/2011 11:28:43 PM] Sora: Ettiquite is that even spelled right
[6/29/2011 11:29:02 PM] Rebecca: etiquette
[6/29/2011 11:29:07 PM] Rebecca: maybe
[6/29/2011 11:29:08 PM] Rebecca: idk
[6/29/2011 11:29:11 PM] Sora: lawl
[6/29/2011 11:29:19 PM] Rebecca: WELL HE SHOULD HAVE LEARNED NOT TO COCKBLOCK
[6/29/2011 11:29:31 PM] Rebecca: ISN’T THAT LIKE BOY 101
[6/29/2011 11:29:46 PM] Rebecca: RON CLEARLY IS SLACKING AT TEACHING HARRY HOW TO BE MALE
[6/29/2011 11:32:00 PM] Sora: EXACTLY! HE MISSED THAT CLASS CAUSE HE HAS NO DAD, WASN’T GOING TO LEARN IT FROM VERNON…SIRIUS ONLY HAD A LITTLE TIME WITH HIM AND REMUS FORGOT. AND HERMIONE COULD ONLY TEACH HARRY SO MUCH ABOUT HOW TO BE A MALE…CLEARLY RON WAS SILLY IN NOT INSTRUCTING HARRY CORRECTLY ABOUT EMOTIONAL MATTERS AND NOT COCKBLOCKING…BUT HE DOES HAVE EMOTIONAL MATURITY OF A SPOON SO I GUESS HE COULDN’T HELP IT AND I’M NOT SURE MY AGRUMENT EVEN MAKES SENSE ANYMORE
[6/29/2011 11:33:37 PM] Sora: I should post in my blog…hm…perhaps this convo….
[6/29/2011 11:37:42 PM] Sora: ello?
[6/29/2011 11:37:50 PM] Rebecca: hi, my computer died
[6/29/2011 11:37:55 PM] Rebecca: sorry
[6/29/2011 11:38:02 PM] Sora: aw…did you not get my last wall of text then?
[6/29/2011 11:38:10 PM] Rebecca: I’m reading it right now
[6/29/2011 11:38:14 PM] Sora: oh okies
[6/29/2011 11:38:36 PM] Rebecca: YOUR ARGUMENT MAKES SENSE
[6/29/2011 11:38:49 PM] Rebecca: BUT DUMBLEDORE SHOULD HAVE TAUGHT HIS ABOUT MANLINESS
[6/29/2011 11:38:54 PM] Rebecca: EVEN IF HE WAS FLAMING
[6/29/2011 11:39:13 PM] Rebecca: THOSE ARE THE LESSONS HE SHOULD HAVE GIVEN HARRY
[6/29/2011 11:39:34 PM] Rebecca: BUT I SUPPOSE IT DIDN’T MATTER TO DUMBLEDORE BECAUSE HARRY WAS JUST GOING TO DIE ANYWAY
[6/29/2011 11:41:29 PM] Sora: WHAT! DUMBLEDORE THOUGHT HARRY WAS JUST GOING TO DIE ANYWAY? AND MAYBE…MAYBE HE WAD JUST DOING HIS HARRY LEARNS BEST BY EXPERIENCE THING AGAIN AND FIGURED HARRY WOULD FIGURE IT OUT…OR AGREED WITH HIS COCKBLOCKING TENDENCIES TO STOP UNWANTED PREGNACY WITHIN HOGWARTS
[6/29/2011 11:42:08 PM] Sora: -GASPETH- MAYBE THAT’S WHY VOLDEMORT WANTED TO KILL HARRY! HE KENW TAHT HARRY WAS DESTINED TO BECOME A COCK BLOCKER AND WOULD COCK BLOCK HIS DEATH EATERS OUT OF EXISTANCE
[6/29/2011 11:42:18 PM] Sora: AND DUMBLEDORE WANTED THAT!
[6/29/2011 11:43:10 PM] Rebecca: BUT DUMBLEDORE COULD HAVE JUST TURNED ALL OF THE DEATH EATERS CHILDREN GAY
[6/29/2011 11:43:27 PM] Rebecca: THOUGH I SUPPOSE USING HARRY TO COCKBLOCK WOULD BE EASIER
[6/29/2011 11:44:29 PM] Rebecca: BUT COME ON, DRACO WAS PRACTICALLY GAY TO BEGIN WITH
[6/29/2011 11:44:35 PM] Rebecca: ALSO, CRABBE AND GOYLE
[6/29/2011 11:45:50 PM] Sora: BUT!!! YOU CAN’T JUST GO UP TO THEM AND MAKE THEM GAY. IT’D BE ONE OF THOSE…ARE YOU GAY? GASPETH! YOU CAN’T JUST ASK THEM IS THEY ARE GAY DUMBLEDORE…(YOU KNOW…INSTEAD OF WHOLE HARRY ASKING VOLDEMORT WHY HE HAS NO NOSE THING…THIS INSTEAD)
[6/29/2011 11:46:17 PM] Sora: AND YES…DRACO WAS…BUT THE ABOVE ARGUMENT STILL STANDS
[6/29/2011 11:46:27 PM] Rebecca: I UNDERSTAND THE REFERENCE
[6/29/2011 11:46:34 PM] Rebecca: AND YOUR ARGUMENT MAY STAND
[6/29/2011 11:46:50 PM] Rebecca: AND I SUPPOSE DUMBLEDORE WOULDN’T WANT TO BE LIKE GRINDELWALD
[6/29/2011 11:47:02 PM] Rebecca: WHO JUST PREYED ON HIS EMOTIONS
[6/29/2011 11:47:46 PM] Sora: TOTALLY…CAUSE THAT’S WHY GRINDELWALD WAS BAD…HE ASKED PEOPLE THOSE TYPES OF QUESTIONS…AND IT’S BAD TO STALK EMOTION LIKE PREY
[6/29/2011 11:48:10 PM] Sora: HEH…STALKING…LIKE A PREY…HIDING…LIKE A PREY…WHY AM I MAKING LIKE A BOSS REFERENCES IN MY HEAD…THIS IS A BAD JOKE
[6/29/2011 11:48:21 PM] Rebecca: AND HE KNEW DUMBLEDORE LIKED HIM AND THEN USED HIM FOR HIS OWN EVIL PURPOSES
[6/29/2011 11:48:31 PM] Rebecca: MAINLY TO GET THE HALLOWS
[6/29/2011 11:49:27 PM] Sora: EXACTLY! OH! MAYBE GRINDELWALD WAS SUPPOSE TO GIVE DUMBLEDORE THE MANLY TALK BECAUSE ABERFORTH ASKED BUT BECAUSE GRINDELWALD PREYED ON EMOTION HE DIDN’T AND DUMBLEDORE DIDN’T GET IT AND IT TRAVLED DOWNT HE LINE SO HARRY NEVER GOT THE TALK
[6/29/2011 11:49:38 PM] Sora: CLEARLY ALL THE COCK BLOCKING IS GRINDELWALD’S FAULT
[6/29/2011 11:49:50 PM] Rebecca: CLEARLY
[6/29/2011 11:50:08 PM] Rebecca: THOUGH ABERFORTH SHOULD HAVE STEPPED UP TO THE PLATE
[6/29/2011 11:50:48 PM] Sora: TRUE…BUT HE FIGURED HE WOULDN’T ACT LIKE THE DAD SO HE’D LET THE MAN DUMBLEDORE WAS INSTERESTED IN EXPLAIN BETTER…HE HAD GOOD INTENTIONS
[6/29/2011 11:51:20 PM] Sora: i love us
[6/29/2011 11:51:31 PM] Rebecca: ABERFORTH ALWAYS HAD GOOD INTENTIONS BUT WAS STUPID
[6/29/2011 11:51:37 PM] Rebecca: I love us too
[6/29/2011 11:52:45 PM] Sora: YES! IT IS SAD. AT LEAST HE SAVED HARRY
[6/29/2011 11:53:14 PM] Rebecca: YES, AT LEAST HE GOT HIS ACT TOGETHER IN THE END
[6/29/2011 11:53:37 PM] Rebecca: ABERFORTH WAS A COCKBLOCKER TOO PRETTY MUCH
[6/29/2011 11:53:51 PM] Rebecca: IN THE WHOLE DUMBLEDORE/GRINDELWALD RELATIONSHIP
[6/29/2011 11:54:00 PM] Rebecca: HE MAY NOT HAVE KNOWN BETTER
[6/29/2011 11:54:39 PM] Sora: CAUSE HE NEVER HAD A DAD TO EXPLAIN IT TO HIM…IF I REMEMBER CORRECTLY
[6/29/2011 11:54:47 PM] Sora: IT’S A BAD VICIOUS CYCLE
[6/29/2011 11:55:00 PM] Rebecca: THEY HAD A DAD BUT HE KILLED MUGGLES
[6/29/2011 11:55:05 PM] Rebecca: SO NOT REALLY
[6/29/2011 11:55:46 PM] Sora: HM…WELL…THAT’S NOT MUCH DIFFERENT THEN NOT HAVING PARENTS. MURDEROUS PARENTS ARE PROBABLY NEVER HOME SO IT’S ALMOST THE SAME
[6/29/2011 11:55:56 PM] Rebecca: EXACTLY
[6/29/2011 11:56:20 PM] Rebecca: SO MAYBE HARRY’S COCKBLOCKING CAN BE BLAMED ON DUMBLEDORE’S MURDEROUS PARENTS
[6/29/2011 11:56:40 PM] Rebecca: THOUGH I’M DOWN WITH BLAMING IT ON GRINDELWALD
[6/29/2011 11:56:55 PM] Rebecca: BECUASE HE MESSED WITH POOR DUMBLIES EMOTIONS
[6/29/2011 11:57:40 PM]Sora: MM…I THINK GRINDELWALD CAUSE I LIKE THAT ARGUMENT BETTER…AND HE HAD PARENTS TO TELL HIM SO HE DIDN’T SHARE WITH DUMBLEDORE AND THEREFORE IT IS HIS FAULT
[6/29/2011 11:58:29 PM] Rebecca: THAT’S TRUE
[6/29/2011 11:58:37 PM] Rebecca: GRINDELWALD SHOULD HAVE PASSED ON THE MAN KNOWLEDGE
[12:00:08 AM] Rebecca: (WELL SO SHOULD HAVE RON BUT HE’S A SPOON EMOTIONALLY)
[12:01:00 AM]Sora: YES! SO CLEARLY IT’S HIS FAULT! CASE CLOSED!
[12:01:20 AM] Rebecca: INDEED
[12:01:45 AM] Rebecca: LOGIC DICTATES THAT IT IS GRINDELWALD’S FAULT
[12:02:04 AM] Sora: GLAD WE AGREE! TIME FOR COCAO!
[12:02:18 AM] Rebecca: I WANT COCOA
[12:02:26 AM] Rebecca: WE CAN HAVE SOME TOMORROW
[12:02:43 AM] Sora: YUSH! AGREED! WHOO! GLAD WE HAD THIS CONVERSATION WE ARE INSANE
[12:03:06 AM] Rebecca: CLEARLY WE ARE INSANE BUT THIS IS WHY WE’RE FRIENDS
[12:03:35 AM] Sora: YUSH!
(And here is a link to my friends blog with the same info….I need to learn how to make links look nice here…anyway here it is: http://beckz0rz.tumblr.com/post/7072873393/a-discussion-of-why-harry-potter-is-a-cockblocker )
So this lovely picture is found here: http://secretgal1234.deviantart.com/gallery/23842154#/d2nid4m
It is based on this video shown at the bottom of this post.
So…this is just another reason why I love Hope. I liked him from the get go. Maybe it’s cause I lost my father at a young age and can sympathize, or because he’s adorable and I just wanna hug him and say things will get better…either way I like Hope as a character.
That, and this. I’m not a huge Princess Bride fan, but I can appreciate a good connection to it.
So…still playing Final Fantasy 12 here.
So after you fight Judge Bergan at Mt. Bur-Omisace…if you talk to the villagers there is a wounded refugee that says this:
“There’s an ailment called “Disease”, very nasty. Once you get that in your system, your wounds…they won’t heal. I’ve heard of people who fought on, even while diseased, till there weren’t nothing left to heal. It’s enough to make you want to stay at home.”
You couldn’t have come up with a better name for this “Disease” other then disease? Really?
Fail Final Fantasy…Fail…
So, I have been playing Final Fantasy 12 lately. About two years ago (I believe so anyway), I borrowed this game from Family Video and played it. My brother got it for me for christmas, and I played it a bit more…and then I stopped and hadn’t picked it up again since last week.
I thought about starting over…but I already had 15 hours on the game and didn’t want to…so I eventually found my spot again and re-read what happened thanks to online guides and summaries.
Now, I know I don’t like this game nearly as much as others in the Final Fantasy franchise, and now I remember why.
Lolwhut plot? I get the general that we are fighting the bad guys and have to find out a way to have peace happen and stop the impending war, but it still takes me a while to understand how the characters relate to eachother. There are so many secrets hidden in each characters…which can be a driving point, but I already know so little about the characters that I just want them to give up their secrets already.
I finally just saw some character development last night, which made me appreciate Vaan more. Still, Ashe is my favorite character and if I ever actually get around to working out, I may cosplay her one day. So there is the fact I feel like I know little of what is actually going on in the world…and by proxy my characters are going to do something stupid that may cause the almost war to happen because if I don’t know and I’ve been playing….how do they know?
Oh right, they grew up in this world.
That too…there are so many races and different cultures. I want a guide that goes over the different cultures…there’s the Humes, the Viera…those sand dwelling people that tried to kill me, people that are humanoid lizards…the Empire…I’d love to see some of their history and how it plays into the world today. Maybe I’ll get my wish…since I’m still playing it.
Though, the only reason I’m still playing it is because I’ve decided to auto-level…something I usually don’t do. Now…with Final Fantasy 12…they have a habit of placing a high level monsters among the monsters your level that can eat you up and spit you back out (one of them being a T-rex creature)…and Elementals that won’t aggro on you unless you use a spell and I need to heal because they are often by other monsters that I can fight.
So…now I spend half my time looking out for high level monsters when trying to grind a bit on my way to X city or town. I already hate grinding, but have fallen into the habit of at least checking out every area of the map and fighting every monster along the way. It works as a system. But no…now I’m just running and hoping to not run into to many high level monsters and hope that maybe the next area won’t have the stupid elementals or T-rex’s.
That, and leveling in general takes a while in FFXII, though I have been able to keep up somewhat now. It makes me miss the other games though, where I didn’t have to worry about leveling nearly as much until the end, and by then I was doing sidequests so it didn’t matter.
That too…there aren’t a lot of sidequests in FFXII. At least, not that I’ve run into. I’d like to go off and do X, Y, and Z to find out a bit more about my characters or about the politics of the place. The hunts are close, but just aren’t enough. Though, I haven’t hunted the summonings yet…
So, in conclusion…I’mma just autolevel so I don’t have to worry about high level mobs then and just murder everything! Sure, it is cheating…maybe…but I’m tired of running away and it’d make the game funner for me. Plus…then I can open up more slots in the stupid License board.
I understand that it is like FFX sphere grid, but I can’t plan for my characters with it. You don’t see what weapons or armor or spells or whatever a few boxes away from where you are, so when you use your LP to open x,y, and z box…I often found myself wasting LP. At this point I kind of just open whatever with armor and weapons and hope for the best…since I don’t remember what the characters were originally assigned weapon wise.
The license board also doesn’t help when trying to buy armor and weapons in the shop. I never know what armor to buy and if it is the best for my characters or if it will be the best once I buy that box in the license board…and it often leaves me just staring at the screen and eventually give up. My characters probably have all noob gear back from level ten because of this. I recently got a bit better at it…but it still leaves me confused.
Lack of Gil doesn’t help either…but that doesn’t bother me nearly as much. I have enough to get by.
A/N: There has been a lot of storms lately…and this just popped into my head. Too small to be a fanfic, so it’s just a drabble. Blah Blah…
Disclaimer: Don’t own…do I really need to say this?
“Let the rain fall down…and dry my tears…let it wash away…all my fears….~”
That’s what the weather had deemed to do for days on end. Thunder and lightning occasionally joined in with the rain, creating a symphony of noise and light.
Just last week, the lightning was a continuous flash. A second wouldn’t go by without the lightning streaking across the sky and lighting up the dark night.
It reminded him of his sister, nicknamed Lightning due to her ability to strike hard and fast. She always came after the main cavalry (which, following the metaphor, would be thunder), there for a second and then gone, leaving you mentally abused with your wrongdoing.
So many childhood memories of her doing just that when he had messed up big time, leaving Skylar Strife, his father, to ground him in her wake.
Still, she had his love for other things.
The same night, the wind was strong, pushing the rain into almost rivers as they ran down the cracks of the stone streets in Radiant Garden.
His boyfriend’s triplet brothers came to mind at that, more specifically Ventus. The kid was fast, a humanoid whirlwind. Sora was close in speed, but held no cigar to Ventus.
Ventus, when put with Aqua, became undefeatable in the last marathon the two ran together. Where he wanted to go fast, she made them go slow. When the pace needed to be picked up, he pushed her.
Much like the rain outside had mixed with the wind to create the force of the storm.
Speaking of storms…there was his boyfriend Leon, otherwise known as Squall. The definition was a sudden strong windstorm, often accompanied by rain or snow. While he had snorted the one time Leon has shown up to the usual place with Snow on his arm, and Aqua on his others, the two having offered early to retrieve the taciturn brunet, he wondered where his place was in it all.
The others were constantly changing, moving quickly and mixing, much like their weather patterns.
Sora, the bright sky, always cheerful, and able to meld with anyone. He seemed to be a prominent force that changed others.
Riku and Terra, who were strong and sturdy, with a darker undertone that spoke of truth.
Aqua, who didn’t always mesh the best with others due to her intelligent nature, but was nurturing even as she scolding you.
Ventus, as fast as the wind he was named after and easy to change moods.
Kairi, who always dealt with the competition between Sora and Riku, smoothing things over and completing the trio even without a weather pattern to her name.
Lighting, who struck fast and with passion.
Serah, his other sister, who was Lightings opposite and full of childlike wonder, though she had no nature association.
Roxas and Namine, opposites to Sora and Kairi, who completed their counterparts and seemed to morph out of the shadows.
Snow, who seemed to be dense and hard to handle at first, has a soft undercurrent when with his girlfriend Serah.
And Squall, who was a windstorm that came out of nowhere to knock him off his feet and into love. He was always a surprise in his tender ways.
Where exactly did he, Cloud, stand? What significance did a Cloud have? It just floated across the sky, sometimes pointing out what weather patterns were to come. What was so special about that?
Sighing, Cloud watched the lightning strike, the wind blow, and the rain fall through the window in the Restoration Committee’s Place. It was almost childish how he was kneeling on the couch, looking out the window at the storm taking place.
“What are you thinking about?”
Turning, the blond found Leon standing close, eyes on the storm outside as well.
A moment passed.
Leon finally turned the gaze down to him, quirking an eyebrow.
Biting his lip and turning to the storm again, Cloud answered, knowing his boyfriend had heard worst things in the past.
“What significant role does a Cloud play?”
At no answer, Cloud figured Leon had left well enough and alone and decided not to question further. Therefore, he was surprised when Leon joined him in his kneeling, looking out at the storm as well as he answered.
“Well, it is a constant. A cloud is usually there, or shows up just in time. When there is too much sun a cloud can block it. Though a cloud is pushed by the wind, he is by no means a slave to it, for depending on the type of cloud, a storm could form. Or, the cloud could simply become shapes in the sky for children to look at. A cloud is constant, there for everyone else.”
At that, Leon turned to look at him and locked eyes, and Cloud realized that he had turned at some point to look at the brunet. He suddenly felt a flash of heat pass through him; his cheeks burning up as he quickly turned back to the storm, missing the smirk on the others face.
“A constant you say?”
A few more moments passed, where Cloud tried to get his face to obey his commands, though it was in vain when he felt lips press to his temple for just a second, before pulling away, the body following along afterward.
“After all, it was you who brought us all together.”
Then Leon was gone, much like his namesake. Only there for a few minutes to deal a blow, and off again. Though, it was a good blow this time, Cloud theorized as he looked back to make sure the brunet was gone.
Smiling softly, he turned back to the storm then; feeling like some weight had been taken off his shoulders. Or perhaps it had been knocked off by some wind.